Semantic UV Mapping to Improve Texture Inpainting
Abstract
This work aims to improve texture inpainting after clutter removal in scanned indoor meshes. This is achieved with a new UV mapping pre-processing step which leverages semantic information of indoor scenes to more accurately match the UV islands with the 3D representation of distinct structural elements like walls and floors.
Workflow

Results

Bibtex
@inproceedings{10.2312:cgvc.20241221,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Hunter, David and Slingsby, Aidan},
title = {{Semantic UV Mapping to Improve Texture Inpainting for 3D Scanned Indoor Scenes}},
author = {Vermandere, Jelle and Bassier, Maarten and Cuypers, Suzanna and Vergauwen, Maarten},
year = {2024},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-249-3},
DOI = {10.2312/cgvc.20241221}
}